Job Description
We are looking for a Designer who can help produce high-quality experiences within our games. The candidate should have at least 5+ years of design experience, largely focused on level, mission, and open world activity design.
The candidate will work with design, engineering, art, and animation teams to create varied and compelling mission experiences, from initial block out to final playable content. This individual will be responsible for developing designs for layout, content, combat, and systems for an assigned project, and implementing these designs in game.
Essential Duties and Responsibilities include:
- Creates clear and concise, visually oriented design materials that explain mechanics, systems, and features.
- Pitches and presents designs to the team and department heads.
- Explores multiple potential solutions to a problem by creating rapid prototypes, evaluating from a player perspective, and iterating as needed.
- Develops and communicates layout, content, or system designs through written documentation, visual design materials, and verbal presentations.
- Builds basic level layout; works with the Art team on how to evolve the design in order to meet each discipline's goals and deadlines.
- Implements gameplay and game structure; works with Gameplay Programming team to deliver content that meets each discipline's goals and deadlines.
- Follows up with multiple departments on progress of missions or features and updates team as needed through various mediums.
- Addresses bugs and gameplay issues to assure a stable and polished product.
- Helps assess progress, quality, and user friendliness of project via methods such as usability testing, focus tests, and in-house play tests.
- Provides constructive feedback on all aspects of product; finds opportunities to increase quality of product and advises on how information may be implemented or held for future products.
Qualifications:
- Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
- Scripting experience in visual scripting editors like Blueprint is a plus.
- Strong communication skills including verbal and written skills are required.
- Ability to work with remote teams from different time zones.
Compensation:
The estimated base pay range for this role is $56 - $84 USD per hour.
Job Tags
Remote job, Hourly pay,